AI Insights · Timothy · October 2021
Top 5 Casual Games in Austria Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 casual games in Austria for Q3 2021, including downloads, revenue, and active users, based on Sensor Tower data.
In the third quarter of 2021, the top 5 casual games in Austria showed varied performance trends across downloads, revenue, and active users. Here, we break down the metrics for Subway Surfers, Project Makeover, My Talking Angela 2, Royal Match, and Homescapes.
Subway Surfers from Sybo Games ApS experienced fluctuations in its weekly revenue, which peaked at around $1.1K in early August before declining to approximately $0.7K by the end of September. Weekly downloads showed a downward trend, starting at 4.8K in late June and decreasing to around 3.7K by the end of September. Weekly active users saw a similar decline, from nearly 118K in late June to around 99K by the end of the quarter.
Project Makeover, published by Magic Tavern, Inc., maintained a relatively stable weekly revenue, peaking at about $21.4K in late August. Weekly downloads varied, reaching a high of 6.1K in late August before dropping to around 4.2K by the end of September. The game saw a gradual decline in weekly active users from nearly 40K in late June to about 32K by the end of the quarter.
My Talking Angela 2, developed by Outfit7 Limited, saw an initial surge in weekly downloads, peaking at 9.9K in late July before falling to approximately 2K by the end of September. The game's weekly revenue also peaked early at around $0.5K in late August before declining to $0.1K by the end of the quarter. Weekly active users followed a similar trend, starting at 3.2K in mid-July, peaking at 24.1K in early August, and eventually falling to around 13K by the end of September.
Royal Match from Dream Games showed a strong performance in weekly revenue, which peaked at approximately $22.7K in late August. Weekly downloads were more variable, reaching a high of 5K in mid-August before tapering off to around 3K by the end of September. The game saw a steady increase in weekly active users, starting at about 4.5K in late June and growing to approximately 12.6K by the end of the quarter.
Homescapes by Playrix experienced significant weekly revenue, peaking at around $166.5K in early September. Weekly downloads saw a modest increase from 1.9K in late June to about 4.3K in early September before slightly declining to around 3.2K by the end of the quarter. Weekly active users remained relatively stable, fluctuating around 70K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed information and additional insights, visit Sensor Tower.